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In keeping with what now seems almost to be a daily tradition at Sony, PlayStation owners have been treated to yet another laugh-out-loud moment as those loyal players of Dark Souls 2 who bothered to purchase a Season Pass are once again screwed over as they are forced to either wait for an unconfirmed amount of time, loosely translated into ‘until the PSN engineers and technicians decide to stop watching Ice Bucket Challenge video’s on Youtube’, or they buy the Crown of the Old Iron King DLC as a separate unit at an additional cost of £7.99 in order to enjoy all that Namco Bandai and From Software brought them.
This is just one more example of a company who’s left hand doesn’t have a clue what its right one is doing and comes just days after the debacle that left PlayStation gamers fuming over yet another outage due to the corporations fourth recorded major unchallenged DDoS attack.
Quite what the PlayStation Network technicians do all day long is anyone’s guess, but one can assume it is anything but their jobs when you consider that the Season Pass for the best-selling Dark Souls 2 has been available on their PlayStation Store for some considerable time now, and yet still the engineers forget to depress whatever button or key it was to authenticate players purchases in time for the content launch.
Namco Bandai have issued this statement regarding the incident:
“For those who have purchased the season pass, please do not purchase the DLC,”
“We are working on enabling the link so you can download the second DLC automatically on your console.
“We are sorry for the inconvenience and ask you for a little bit more patience to enjoy the obscurest and most wicked pits in the Dark Souls 2 world.”
Scant solace for those gamers anxiously awaiting the moment that Sony deign to allow them to play the very content that they purchased weeks ago.
Deep Silver today confirms the release of ESCAPE Dead Island®, a third-person single-player survival mystery spin-off that unravels the origins of the zombie outbreak and tells of the events behind the multi-million-seller Dead Island and the recently announced successor Dead Island 2. Released on the 18th November in North America and the 21st November in the rest of the world. Developed by Fatshark, ESCAPE Dead Island will be available for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC.
ESCAPE Dead Island is a survival mystery that follows the story of Cliff Calo, who sets sail to document the unexplained events rumoured to have happened on Banoi. Arriving on the island of Narapela, part of the Banoi archipelago, he finds that not everything is as it seems. Haunted by deja-vus, Cliff will have to make sense of it all. This story-driven adventure lets players delve into the Dead Island universe and unravel the origins of the zombie outbreak. Escape is only the beginning…
Delivering the key features of a Dead Island game – visceral melee combat set in a beautiful paradise setting – ESCAPE adds a completely new tone to the zombie universe. The visually unique styles accompanies the player on his struggle against insanity as he experiences the secrets of the Dead Island universe, fights off zombies with a vast and unique array of weapons and opens the path to the events that will happen in Dead Island 2.
Players who pre-order and purchase Escape Dead Island will also be given guaranteed access to the Dead Island 2 beta.
Square Enix Collective is proud to support the Kickstarter campaign for Moon Hunters, which is now live.
The pixel-art myth-weaving RPG is being created by Kitfox Games, based in Montreal, following a successful Team Assessment conducted by Square Enix earlier this month.
“We’re really proud to be supporting Kitfox through their Kickstarter for Moon Hunters,” said Collective project lead Phil Elliott. “They’re a great team, and we really believe they have a very promising future ahead of them.”
Kitfox Games is seeking $45,000 over the next 30 days to see the game’s development through to completion.
Q: Why is Square Enix supporting this campaign?
A: We believe it’s important for the health of the industry that small teams with great game ideas – plus the capability to build them – have an opportunity to find an audience. With Square Enix Collective we’re trying to help teams self-publish by opening up the scale of our publishing business and helping them drive awareness of their games.
Q: What does Square Enix stand to gain from supporting this project?
A: The game was initially featured on the Collective feedback platform; developers can submit projects to Collective and benefit from a 28-day initial campaign for free.
If the developer accepts an offer for continued support through crowdfunding, we ask for 5% of the crowdfunds raised during a successful campaign (after the platform fees and card payment fees are deducted).
We do not take any further fees, or any rights to IP; nor is the developer tied to working with Square Enix once the campaign ends. If the campaign is unsuccessful, the 5% fee is not charged.
Q: What is the purpose of the Collective platform?
A: The platform has multiple aims, but primarily we hope to use Collective to help find new talent and new IP to work with in the future. Through the process of providing support, we’re able to build relationships with talented teams who we might otherwise not normally meet.
Additionally, we believe it’s important for the industry to invest in future talent, and help new game ideas to reach a wider audience.
To get in touch with the Collective team, or any of the developers featured on the platform or in funding, contact your local Square Enix representative or email direct:firstname.lastname@example.org
Today, Nexon Europe has announced a major new content update for the smash hit, online football management simulator, United Eleven. Major transfers have been updated for the start of the new season, as well as new clubs, and a change in stats for the full roster of players.
Colombia’s James Rodríguez caused a stir with his transfer from AS Monaco to Real Madrid for the start of the new season. This has been reflected in-game, along with other major moves, such as Toni Kroos, fresh from victory, also heading to the star Spanish team, and David Luiz swapping the Chelsea blue for the Paris Saint-Germain blue and red.
A total of 38 new clubs were also added to the United Eleven roster, with 15 new teams added to the Netherlands and Portugal selection to fill out their domestic teams. The full list of 4,535 players have received updates in their stats to reflect their real-life performance in the dramatic last season and recently ended 2014 world championship in Brazil. Also in keeping with the times, teams from across the UK, France, Italy, Germany, and Spain have been promoted or relegated according to their performance.
“We have been waiting for the start of the new season – in the game as much as in real life,” said Paul Lee, Product Manager at Nexon Europe. “We have fully reflected all of the changes made in the football world, and brought in an array of new features that we look forward to seeing players around the world experiment with – hopefully in our upcoming tournament.”
New features include a loan system that will allow users to send their players to other continents and have them train abroad. Upon return, players will have acquired a number of special skills that will change team dynamics and style of play. Just to name a few: Warmed Up, which adds +2 to all player attributes after they have reached 6km in a match, or Quick Recovery, which will add +1 to all attributes if they concede a goal – and many more!
Mobile users will also see a new update in the form of real time alerts for users when their players suffer injury, are suspended, are sent off, as well as other major occurrences.
A 1-on-1 Tournament has also been announced. Upon qualification, 32 users will be selected to enter the tournament for their chance to win a share of the 720 Euro prize pool. More details on the tournament will be announced soon.
With his tongue firmly lodged into his cheek the internet wag currently bringing much mirth to Twitter, with the parody account of Sony CEO Kaz Hirai, has unleashed his vicious wit in the latest laugh-out-loud swipe at the under fire corporation following the latest PSN outage after yet another DDos attack by hackers left the subscription service floundering on the rocks like a stricken shipwreck.
Although this a humorous take it does raise two very real points which gamers are taking umbridge with regarding the constant ‘remastering’ of old titles instead of delivering new and exciting IP’s, and then, of course, there is the nightmare scenario that Sony has been repeatedly the victim of time and time again which is the hacking of the PlayStation Network.
Considering that PSN is now a paid service for Ps4 owners, something which is sticking in the craw of a good many Sony gamers due to the fact that ‘only’ PlayStation 4 gamers must pay for their online service as Ps3 and Vita players are permitted to use the said same full service free of charge, it must, then, surely be a bitter pill to swallow when the very service that the next-gen players are being asked to pay for is a constant target for identity thieves and hackers. One, it would seem, that Sony has little to no real answer too, as once again they come under fire from their own install base as angered players pose the question as to why their accounts, personal details and credit card information is not adequately protected.
One fan, rightfully so, asked via his own Twitter account just what Sony has been doing with the money that the subscription service reaps? And why is it that PlayStation 4 gamers are required to pay-to-play for what is, in essence, a free service.
Naturally the Sony press department is as tight-lipped as it ever is regarding anything negative toward their company, and is refusing to answer any questions. Nice to know that they care so much for the very gamers that they claim their £350 system is for.
Set 32 years after the events of Star Trek: Voyager, Star Trek Online: Delta Rising will bring players into the Delta Quadrant – a mysterious region of space recently made easily accessible through an ancient Iconian gateway. As players explore uncharted worlds and interact with alien species, they will partner with well-known crew members of U.S.S. Voyager to investigate an unknown enemy presence.
Star Trek Online is a free-to-play massively multiplayer online game where players can pioneer their own destiny as Captain of a Federation starship, or become a Klingon Warrior and champion the Empire to the far reaches of the galaxy. In Star Trek Online, players have the opportunity to visit iconic locations from the popular Star Trek fiction, reach out to unexplored star systems and make contact with new alien species. Its last expansion, Star Trek Online: Legacy of Romulus, added the option for players to rebuild the Romulan legacy as a member of a Romulan Republic Warbird.
To download and play Star Trek Online today for free, please visit the official website at: www.startrekonline.com
UK Developers Show Renewed Interest in Consoles
TIGA, the network for developers and digital publishers, has announced the key findings from its 2014 Toolbox Report, carried out in collaboration with ARM. The Report reveals that developers are refocusing their attention to the new generation consoles, Xbox One and PlayStation 4.
The findings of the Report come from a survey of 100 UK developers identifying the most popular platforms, engines and middleware, as well as what developers intend to use in future.
The current top three platforms for game developers and digital publishers are Apple, PC and Android. Apple’s iPad and iPhone are the most popular platforms, with 73 per cent and 72 per cent of developers working on these devices respectively. At present, PC is in third place with 63 per cent of developers listing it as a key current platform followed closely by Android at 62 per cent, and Mac at 35 per cent.
Looking ahead, Apple, Android and PC remain the top three platforms that developers intend to work with, (65 per cent on Apple, 63 per cent on Android and 58 per cent on PC). However, 52 per cent of those surveyed said they intend to focus on Xbox One in the future and 48 per cent plan to develop for Play Station 4. Encouragingly for Sony, Vita saw the 4th largest increase in developers who said they intend to work on the platform, with a rise of 11 per cent.
Less positive for PC and Apple however, are the findings that fewer developers intend to work on these platforms in future (15 percent drop on PC, down 8 per cent on iPad and down 7 per cent on iPhone).
Key Findings: Engines
Currently, top engines for developers and digital publishers in the UK include Unity 3D Engine (62 per cent), their own internal proprietary engine (47 per cent) and Epic Games’ Unreal Engine (12 per cent).
Looking ahead to the engines developers intend to use in future, 68 per cent plan to use Unity 3D, 35 per cent will stick with their own proprietary engine and 23 per cent want to work with Unreal Engine .
The good news for Epic Games is that its Unreal Engine saw the largest rise of developers intending to use it (11 per cent) out of all the engines in the survey, closing the gap with Unity, whilst developers’ own proprietary engines saw the biggest drop (12 per cent).
Dr. Richard Wilson, TIGA CEO, comments:
“TIGA partnered with ARM to carry out this survey because as a network by run primarily by developers, for developers and the wider industry, it is essential we understand the challenges developers face and the tools and platforms they prefer. This knowledge will enable TIGA to support our members and the UK video game industry more effectively.
“The 2014 Toolbox Report shows developers are significantly refocusing their attention on the new generation consoles, Xbox One and PlayStation 4. Both Microsoft and Sony have invested heavily in engaging developers, especially indies, to make games for their platforms. This investment seems to be paying off. The PS Vita’s position as the 5th biggest change (and 4th largest increase) also ties in neatly with Sony’s efforts to boost sales by focusing on the handhelds close compatibility with the PlayStation 4.
“It’s also interesting to note that a smaller proportion of developers plan to develop games on the iPad and iPhone in the future. This is probably due to the congested marketplace developers face given the popularity of Apple’s platform, and the challenges for discoverability this brings.
“With the gap closing between Unity and Unreal, with nearly a quarter of UK developers intending to work with Epic’s engine in the future, it seems whether you’re looking at engines, middleware or platforms, the future of the UK games industry looks more competitive than ever.”
“This report will prove extremely valuable, as it provides insight into the array of challenges which developers face along with the engines and middleware which are critical to the completion of their projects.
“With this information, both ARM and TIGA will be in a stronger position to help support UK game developers’ interests when lobbying government and collaborating with partners to create the next generation of hardware, developer tools and resources.
“I’d like to thank the 100 developers and publishers who took the time to complete our survey. I very much look forward to using the insight detailed in the following report to help TIGA transform the UK into the best place in the world to do games business.”
TIGA is the trade association representing the UK video game industry. We help developers and digital publishers build successful studios, network with the right people, save money and access professional business advice. We also have traditional publishers, outsourcing companies, technology businesses and universities amongst our membership.
TIGA is 90% funded by independent UK businesses. 80% of our board members are developers and/or from UK owned businesses, and 50% of our board are UK business owners themselves. Since 2010, TIGA has won 17 business awards
Expansion is the key to success in Rising Generals – command your army to defeat others and to reign over the surrounding territory. Survival depends on becoming stronger and prevailing in this strategy war game. Enjoy intense fights when commanding your armies to reach your goal of conquering neighboring sectors.
The rough-around-the-edges detective Ronan O’Connor has just been murdered. And now as a serial killer wanders the once sleepy streets of Salem, the ghostly detective must work against the clock to solve his own murder and save others from suffering the same fate.
Murdered: Soul Suspect is out today on all formats.
Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio for the new generation of consoles and PC. Inspired by the reality of counter terrorist operatives across the world, Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.
Rainbow Six Siege releases on the Xbox One, PlayStation 4 and PC platforms in 2015. This demo is the first in a series of trailers for Rainbow Six Siege. To see more videos about Rainbow Six Siege be sure to subscribe to the Ubisoft YouTube channel.
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