The eyes have it! The latest downloadable title for Microsoft’s Xbox One console comes to the fore today as we take a look at Max: The Curse of Brotherhood. Imagining on first glance that this was some kind of spin […]
With the next generation of videogame consoles now fully underway we turn our attention to the Mother of All shooter titles, Call of Duty, and ask the questions posed by readers if this really is a current gen game on […]
Microsoft take gamers on a gladiatorial revenge match in their launch day title Ryse: Son of Rome. But will this former Kinect title ‘rise’ to the occasion? Or will it be a case of a thumbs firmly down from Nero for […]
Guerrilla Games try to inject a little more pomp and a lot more circumstance into their first person shooter franchise with their latest title in the Killzone series. But will Shadowfall be a bullseye or a glaring misfire? Read on […]
Sling your web Spiderman and go sharpen your claws elsewhere Wolverine, Deadpool smashes into view with all the finesse as any of the crass anti-hero’s one liners in this comic book caper turned videogame. But is this to be just another […]
The British Academy of Film and Television Arts (BAFTA) is delighted to announce that Hideo Kojima, Vice President of Konami Digital Entertainment, will present BAFTA’s Fellowship to Rockstar Games at this year’s British Academy Games Awards ceremony at the Tobacco Dock, London, on Wednesday 12 March.
With a career spanning nearly 30 years in the gaming industry, Mr. Kojima is credited with creating and developing the Metal Gear series, one of the first examples of the stealth action game genre. With credits on over 50 games, including influential series such as Snatcher, Zone of the Enders and Boktai, Mr. Kojima has established himself as one of the most influential game developers in the world. Recognised with Lifetime Achievement Awards by MTV and at the 2009 Game Developers Conference, Mr. Kojima was featured as one of IGN’s top game creators of all time. Mr. Kojima delivered BAFTA’s Annual Games Lecture in 2012, the industry’s leading platform from which individuals share their personal vision for the future of their industry; the lecture is now available to view on the BAFTA Guru website, www.bafta.org/guru.
Awarded annually, the Fellowship is the highest accolade bestowed by the Academy in recognition of an outstanding and exceptional contribution to film, television or games.
As the driving forces behind Rockstar Games, Sam Houser, Dan Houser, Leslie Benzies and Aaron Garbut will attend the British Academy Games Awards ceremony to accept the accolade on behalf of the company. Fellowships previously bestowed for groundbreaking work in games include Gabe Newell, Peter Molyneux, Shigeru Miyamoto and Will Wright.
Public tickets for the ceremony and Inside Games, BAFTA’s showcase of the latest games from the world’s biggest studios, can be purchased from http://bit.ly/InsideGames.
The ceremony will be streamed live online at Twitch.tv. For the first time, BAFTA Los Angeles will be celebrating the awards and the nominees with a series of special events in the USA. BAFTA’s website, www.bafta.org will also feature red carpet highlights, photography and winners interviews, as well as dedicated coverage on its social networks including Facebook (/BAFTA), Twitter (@BAFTAGames / #BAFTAGames), and Tumblr.
Released on September 2003, SoulCalibur II has been celebrated over the years as one of the best fighting-games ever! On November 2013, 10 years later, NAMCO BANDAI Games Europe launched an enhanced version in order to celebrate this piece of art: SoulCalibur II HD Online!
Taking advantage of all the current generation consoles capacities, this game has been offering to all its fans hours of online gameplay with high definition graphics! As a company close to its consumers, NAMCO BANDAI Games Europe decided to release a new patch in order to make the Online gaming experience even better:
- Online Matching Service Improvements
- Improved Matching Filters (Search an opponent by region)
- Online matching search settings are now saved until the console is rebooted
- Rematch option can now be chosen during Online Free Match Mode
- Communication quality meter is now displayed next to opponent’s ID
- Bug fixes
- Cervantes crash bug has been fixed
- Fixed bugs on several characters
SoulCalibur II HD Online is available for PlayStation®3 via PlayStation®Network and on XBOX 360 via Xbox Marketplace in Europe and Australasia. For the latest news and updates, join the SoulCalibur family at www.facebook.com/SoulCalibur. For more information about NAMCO BANDAI Games’ entire line up, go to www.NamcoBandaiGames.eu.
Starting Friday, 7th March at 6:00 p.m. (GMT) and going through to Monday, 10th March, gamers on Xbox One and Xbox 360 will be able to jump on Xbox Live and try out Call of Duty: Ghosts multiplayer at no cost. The demo will include three multiplayer maps – Strikezone, Warhawk, and Prison break; three multiplayer modes – Search & Rescue, Domination and Team Deathmatch; and the original Extinction game mode – Point of Contact. Come Friday, gamers will just need to sign-in to Xbox Live, download the Call of Duty: Ghosts multiplayer demo, and get right into a match against friends, family, and anyone else enjoying the free demo weekend.
Stay tuned to GmP for all the latest call of Duty news
Revolution’s classic 2D mystery, Broken Sword 5 – The Serpent’s Curse: Episode One, is now available on iOS; a platform perfectly suited to the game, as proved by the popularity of previous Broken Sword releases on the format.
In 2011 Broken Sword went to number one on iTunes in every major European territory and notched up an impressive 5 million downloads. In addition, Broken Sword – Director’s Cut – iPhone has achieved a Metacritic score of 91 per cent.
“Broken Sword 5 – The Serpent’s Curse is a classic point and click adventure which will appeal to iOS gamers with its combination of brain-busting puzzles, wonderful narrative and globe-trotting adventure,” says Charles Cecil, founder, multi-award winning developer Revolution Software. “We’re delighted to be bringing this iconic story to the format and look forward to existing fans enjoying it, while opening it up to a new audience too.”
· The latest explosive episode in the iconic Broken Sword series
· Follow the adventure across Europe, in classic 2D hand-drawn locations
· Immerse yourself in the rich storyline and interact with unforgettable characters
· Experience the very best in adventure gaming: from unique puzzles and deft subterfuge to cipher solving and time-honoured detective work
· Enjoy the award-winning scripts, and widely praised voice-acting
When a mysterious painting is stolen during an armed raid on a Paris gallery, George Stobbart and Nico Collard are thrown, seemingly by chance, into the investigation together. From Paris to London and beyond, the trail becomes a race against time as dark forces from Europe’s turbulent past are woken from their slumber. Broken Sword characters old and new are encountered – but who can George and Nico trust? The journey they are on reveals a conspiracy as old as the written word, whose ancient heresies will cause innocent blood to spill once more…
Broken Sword 5 – The Serpent’s Curse: Episode One is out now for iOS platforms for the promotional price of £2.99. Episode Two will follow shortly as an In-app Purchase.
Broken Sword 5 – The Serpent’s Curse: Episode One is also available now for PC, Linux and Mac from Steam and GOG.com and available on PlayStation Vita.
Broken Sword 5: the Serpent´s Curse – The Adventure Continues
Midnight City, the recently founded indie label of Majesco Entertainment Company an innovative provider of games for the mass market, is proud to announce Double Dragon: Neon is now available for Windows PC via Steam, listed at a tasty £6.99/€8.99.
Building on the highly successful release on console, the PC version sports full Steam integration and online cooperative play for a true Double Dragon experience. In its console debut, Double Dragon: Neon revitalised the franchise with an updated look and good ol’ fashioned street fights. The world’s most iconic arcade brothers Billy and Jimmy Lee are back in a reboot of the classic side-scrolling beat-em-up that fueled a generation of gamers. When Marian is kidnapped by the evil forces of the Shadow Warriors gang, the brothers set out to win her back and take down their chief nemesis Skullmageddon. Along the way, players will take on hordes of street-gangs, guzzle gallons of soda and rock out to some stellar tunes in the form of ability-enhancing mixtapes.
Fans of the series can expect all of the classic Double Dragon action, including punches, kicks and some of the gnarliest thugs around! In addition, players have a dedicated evade button that makes it just a little easier to avoid enemy attacks. When timed perfectly, evading an attack can boost offensive strength for a short time for some devastating results. In local and online co-op players can ‘high-five’ to share health, ‘psych’ up their comrades for special moves and revive their fallen partner. As the duo beats their way through five beautifully rendered environments, they’ll come across soda to restore health, key items, and mix-tapes scattered throughout each level. The tapes have unique abilities, and you can equip two tapes at once to create some killer combinations. In addition, tapes also stack allowing players to customise and intensify the effects of each cassette.
The incredibly radicool official soundtrack is available for free or donation via composer Jake Kauffman’s website, for those who just can’t get enough! DOUBLEDRAGONNEON
Double Dragon: Neon is rated PEGI 12+ and is available now for an SRP of £6.99/€8.99
‘You people of the South don’t know what you are doing. This country will be drenched in blood, and God only knows how it will end.’ – William Tecumseh Sherman
Civil War II – The Bloody Road South by Ageod (www.ageod.com), the expansion of the Grand Strategy Game set in the American Civil War, is now available! Take command of both CSA and USA armies at the turning point of the war, and fight hard along the bloody roads that lead south.
The Bloody Road South features seven scenarios spanning from 1862 to 1864; with smaller scenarios focusing on some crucial battles like Gettysburg, annual campaigns in the eastern and western theaters in the critical year 1862, and grand campaigns with later starting points for each of the years after 1861.
The Bloody Road South is an intense turn-based strategy game in which the players are not only in charge of recruiting units, organizing armies and fleets and maneuvering them, but also in dealing with important economic, political and diplomatic questions.
All scenarios can be played from both Confederate and Union sides:
• 1863 – Thunder at the Crossroads (June-July 1863, Battle of Gettysburg)
• 1864 – Make Georgia Howl (July-October 1864, Battle of Atlanta)
One Theater Annual Campaign Scenarios
• 1862 – Eastern Theater
• 1862 – Western Theater
Grand Campaigns with all Theater Scenarios, later starts
• 1862-1865 – Struggle for the Heartland
• 1863-1865 – Triumph & Defeat
• 1864-1865 – Bloody Roads South
The Bloody Road South is NOT a standalone release, and requires the original Civil War II to play.
Get more information on Civil War II – The Bloody Road South from its official product page.
Electronic Arts today announced EA SPORTS™ 2014 FIFA World Cup Brazil™, the only officially licensed videogame will let fans experience all the fun, excitement, and drama of football’s greatest event. Featuring the deepest set of game modes ever in an EA SPORTS tournament title, all new gameplay innovations and improvements, and a rich presentation that captures the color and vibrancy of Brazil, EA SPORTS 2014 FIFA World Cup Brazil will put fans in control of their nation’s fate. The game hits stores beginning April 15 in North America and April 17 in Europe for the PlayStation®3 computer entertainment system, and Xbox 360® videogame and entertainment system.
EA SPORTS 2014 FIFA World Cup Brazil features multiple innovations and improvements to the award-winning gameplay of EA SPORTS FIFA 14, putting players in control of their nation’s fate. From the ability to accelerate, decelerate, and change direction quickly on and off the ball with Explosive Movement, to the new World Class Control feature that uses Response Dribbling and Pinpoint Passing, fans will feel the athleticism and skill of their national football heroes. And one hundred new animations, including passing, saves, and penalty kicks, help play on the pitch explode with the drama and unpredictably of the official tournament.
With 203 national teams, 7,469 players, 19 officially licensed managers, and 21 new stadiums including all 12 authentic stadiums from Brazil, the 2014 FIFA World Cup comes to life with more detail and authenticity than ever before. Feel the support of a nation with all-new crowd scenes including banners, flags, and seat cards in the stadium, and from Live City events in all corners of the globe. Score a goal with England and see fans react live from the center of London.
Now everyone has a chance to write football history. In Road to the FIFA World Cup™, the most immersive tournament mode from any EA SPORTS title, players can choose from 203 national teams and play with one to 32 players locally through the qualifying rounds, and on to the group stages of the FIFA World Cup. Along the way, fans can get tournament updates from EA SPORTS Talk Radio*, featuring Ian Darke and Andy Goldstein, or Roger Bennett and Michael Davies (Men in Blazers), with over 50 hours of recorded content to stay up to date on all the action. For those who want to celebrate the tournament online, Road to Rio de Janeiro™ is an all-new mode that lets players win their way across a map of Brazil’s 12 host cities in licensed and authentic stadiums.
Fans eager for their moment of glory on the world’s biggest sports stage can pre-order the game now at FIFA14/WORLDCUP to receive exclusive game content including new celebrations, historic adidas game balls, and more.
NAMCO BANDAI GAMES Europe S.A.S. today released new info highlighting a brand new mode for NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution, available 2014 for the PlayStation®3 computer entertainment system and Xbox 360 game and entertainment system from Microsoft. The new assets showcase the upcoming four-ninja melee battles that players will be able to compete in against three CPU opponents in the all-new Ninja World Tournament mode. These battles are won by collecting Battle Orbs gained by attacking opponents. The character with the most Battle Orbs at the end of the match wins!
The Ninja World Tournament welcomes ninjas from around the world to Festival Island where they will seek out a variety of melee brawls against multiple opponents. Tournament entrants will be able to compete in tiered battles, working their way across the island to reach the S-ranked battles to be crowned the ultimate ninja. Reports have surfaced that the mysterious Mecha-Naruto has been seen on Festival Island. Mayhem is coming…?
For more information regarding NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution, the NARUTO video game series and NAMCO BANDAI Games Europe S.A.S. please visit: www.NamcoBandaiGames.eu, www.Naruto-StormRevolution.com, www.facebook.com/NarutoGames and twitter.com/NarutoVideoGame.
The presentation centred on two areas:
- How Nintendo intends to support the current games business and particularly the Wii U games console
- The announcement of a new ‘Quality of Life’ hardware and software business, separate from the games division
Nintendo Maintains Software + Hardware + Innovation Strategy
While many commentators have asked for Nintendo to shift its games on to smart devices, with the promise of short-term revenues, the company has decided to stick to its core strategy of combining unique software with unique hardware to engage new and existing consumers. It strongly feels that this will maintain its value proposition and give the company the best opportunity for long-term growth.
Nintendo, similar to Apple, Google and perhaps even Valve, follows its own product development path and is reticent to follow market trends where it can only make a marginal impact. A short-term, or marginal impact is not aligned to its long-term strategic goals where it seeks to make relatively big bets around innovation, which increases risk but offers significant rewards.
But Company Embraces Smart Devices With More Investment
Even though at its core Nintendo product strategy has not changed, Iwata outlined his multi-screen vision for Nintendo especially in relation to smart devices and the company’s device-straddling Nintendo Network online platform. As IHS outlined in previous research notes, games console companies should be using smart devices as engagement, consumer acquisition and education tools. Exposure on highly penetrated and used smartphones and tablets represents a path to recruitment for proprietary hardware, software and services.
Wii U Improvements Appear ‘Bitty’ But Everything Helps
Nintendo has admitted that the Wii U is in a terrible position, but has ruled out a short-term fix of lowering the price (though discounts at retail are rife) which would drag on its bottom line yet further. Iwata outlined a number of strategies to pump life into the latest home console from Nintendo:
- Improve the responsiveness and UX of the Wii U firmware and allow for shortcuts to TV content functionality and last used game. This is a welcome improvement, as today’s smart device consumer expects a responsive and slick UX from connected devices, which neither the Wii U or 3DS delivers.
- Concentrate content, functionality and services strategy on the unique proposition of the Wii U GamePad. Nintendo has failed to educate the consumer about the unique offer of the GamePad but is preparing a number of solutions to improve this. This includes tasking Miyamoto with building standalone games that utilise the GamePad more significantly, adding more uses for the built-in NFC functionality and also announcing that DS games will be coming to the GamePad touch screen.
All these improvements are welcome for a platform struggling in the market, but appear ‘bitty’ or piecemeal and less than comprehensive. There was no mention of significant further investment in marketing to actually tell consumers what the Wii U is, and to make it clear it is different to the Wii.
More Fundamental Games-Related Growth Opportunities
Aside from support for the Wii U platform, Iwata also outlined core strategies to extend the Nintendo games business and make more from its games-related assets. Rather than looking to cut costs, Nintendo is seeking ways to drive more revenue from under-exploited opportunities across its current activities. This means the following:
- A more aggressive approach to emerging sales territories. Out of the three major console manufacturers there is no doubt that Nintendo has the least developed distribution infrastructure in emerging markets. To grow the business and become more relevant to these consumers, Nintendo is examining ways to use a developed smart device engagement strategy in combination with proprietary hardware and software priced and built for emerging markets. Nintendo has already tested this approach in China with the iQue player, so it has some expertise to leverage here.
- A more aggressive approach to licensing Nintendo IP outside of games: Historically, Nintendo has taken a back seat to licensing compared to the most aggressive games companies – Mind Candy with Moshi Monsters and Rovio with Angry Birds are top of mind when examining the most active games companies in licensing. This could provide a good long-term stream of revenue – toy makers will be rubbing their hands in anticipation of access to the Nintendo IP catalogue – but there are risks involved in de-valuing IP with over exposure. Licensing will also be important in reaching new audiences in emerging markets.
Nintendo Seeks to Carve Out New Lifestyle Products Market; A Big Bet But Underpinned With Experience
The biggest news to come from Iwata’s presentation was the announcement that Nintendo is looking to diversify into a new adjacent ‘lifestyle’ market, which it hopes to create with a new line of non-games related hardware, software and services. The strategy will be centred on the idea of ‘Quality of Life’ or QOL and is an extension of the company’s work in bringing new software categories to the games console market through lifestyle titles such as Wii Fit and Brain Training. Indeed, the company made a number of experimental inroads into other bits of software related to education, workplace training and doctor-patient communications with the DS, but did not pick up the batten with the 3DS. Nintendo is seeking to bring its specifically non-wearable QOL hardware and software products to the market at a time when most of the CE industry is fixated on wearable devices and technology.
This news is confirmation of Nintendo’s ongoing strategy of big bets on its own unique products, where it can make a significant mark with innovation and deliver potentially great financial upside and long-term growth. This higher risk approach does not always work out – see the Wii U for details – but IHS believes that this dependence on innovation and individuality is core to the company staying relevant beyond the short-term and protecting Nintendo’s brand value.
Nintendo: Lots to Do and Expensive Investments to Make
What is clear from these announcements is that Nintendo has a tremendous amount of work to do. These new initiatives are unlikely to provide an immediate or significant financial turnaround, but they will consume research and development budgets in quick time. Investment in R&D are likely to increase as a result and how the company prioritises its internal budgets across all these activities represents a major executive challenge that will need to be overcome.
IHS is a global information company with world-class experts in the pivotal areas shaping today’s business landscape: energy, economics, geopolitical risk, sustainability and supply chain management. We employ more than 8,000 people in more than 31 countries around the world.
Onslaught is the first downloadable content pack available for Call of Duty®: Ghosts. Take the fight onto four small to medium Multiplayer maps: Fog, Bayview, Containment, and Ignition, a reimagining of the classic map Scrapyard from Call of Duty®: Modern Warfare® 2. Players also gain access to the Maverick, an all-new dual purpose Assault Rifle & Sniper Rifle.
The Extinction storyline continues with Episode 1: Nightfall, the first installment in a four-part episodic narrative. Explore a remote facility in the Alaskan wilderness and learn more about the origins of the alien threat. Episode 1: Nightfall features two all-new species of aliens and an exclusive weapon.
Onslaught arrives first on Xbox LIVE on January 28th, with other platforms to follow.
The best way to experience Call of Duty: Ghosts is with the Season Pass! Get four DLC packs and loads of bonus content for one great price: www.callofduty.com/ghosts/features/seaso
Keep up with the latest news about Call of Duty: Ghosts by following us on Facebook (www.facebook.com/CallofDuty) and Twitter (@CallofDuty and @InfinityWard).
*Based on Season Pass suggested retail price of $49.99 and four DLC Map Packs at a suggested retail price of $14.99 each.
DLC Content in the Season Pass may be sold separately. If you purchase the Season Pass, do not also purchase these standalone Map Packs, as you will be charged for them. Season Pass and DLC Map Packs may not be available on platforms or in all territories. Pricing and release dates may vary by platform.