Category: Nintendo


Tetris Ultimate                              GmPUbisoft® confirmed today that Tetris® Ultimate, the latest iteration of the world’s most loved puzzle game, will be available for the Nintendo 3DS™ from November 11, 2014.  In addition to delivering six exciting modes, Tetris® Ultimate for Nintendo 3DS also includes an exclusive single-player Challenge mode.

Available digitally through the Nintendo eShop (11th November) and in as a boxed edition in retailers (14th November in the UK), Tetris Ultimate for 3DS offers exciting modes, fun features and unique visuals that allow 1–4 players to face off in seven different game modes:

· Marathon – Complete level 15 and rack up as many points as you can.

· Endless – Keep clearing lines until your stamina runs out!

· Ultra – Race to score as many points possible before time runs out in this three-minute challenge.

· Sprint – Clear 40 lines as quickly as you can.

· Battle – Go head-to-head to knock out 1-4 challengers.

· Battle Ultimate – Be the last person playing after using crazy power-ups! Go on the offensive with Carousel and make your opponent’s Well shift to the left after each move, or trigger Let it Rain and dump garbage down on top of them. Buzz Saw helps you out by clearing away a number of your lines, especially useful when you’re in a spot of trouble.

· Challenge – With four mode variants, be prepared for a variety of challenges that will put any player’s determination to the test:

o Master – The Tetriminos drop instantly and appear at the bottom.

o Rotation Lock – The orientation of the Tetriminos are random and you cannot rotate them.

o Escalation – As the game levels up, you’ll have to clear more lines

o Invisible – The Tetriminos become invisible as they drop to the bottom.

Tetris Ultimate will also be available for digital download this winter for the Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system, PlayStation®Vita handheld entertainment system, and Windows PC.

For more information on Tetris Ultimate, please visit

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Darts Up WiiU arrives Stateside

Darts Wii U           GmP‘Little Jockie is on the oche’ as EnjoyUp Games bring the traditional British pub game to the Land of the Free.

The ultimate darts game is now on Nintendo WiiU™.

Darts Up is a fun game of darts in which you will have complete control over aiming thanks to the GamePad™ motion sensor. You can play with your friends and family, up to a maximum of 4 Players.

There is also a combo mode with special moves and, most importantly, an arcade mode with an online ranking table, where you can compare your best scores with friends and players from around the world.

Features of Darts Up:

– 4 Players in Classic, Combo and X01 modes.

– Use the motion sensor to aim and view the surroundings.

– New Arcade mode with Online Ranking!

– Off-TV

EnjoyUp Games are a young, vibrant developer with one eye on innovation and design advancement and then other firmly on bringing the fun aspect back to family entertainment through videogaming.

Stay tuned to GmP right here on our website, or through our Youtube channel, Facebook page and Twitter feed for all the latest news and reviews from EnjoyUp Games.


SkylandersTrapTeam                     GmPNintendo 3DS Delivers Complementary Experience to Console Game On 10th October with 14 Exclusive Villains, New Storyline and Two Skylanders Toys Not Available in Any Other Starter Pack

Skylanders® fans can go on a villain vanquishing adventure this Autumn with Skylanders Trap Team for Nintendo 3DS as they take on the evil Dream Sheep and 13 other villains exclusive to the platform. Launching day and date on 10th October with the console and tablet versions of the game from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), Skylanders Trap Team for Nintendo 3DS features an all-new adventure with its own levels, locations and gameplay.  The game also uses the special features of the system, which gives players the ability to experience unique interactions with the captured villains. Additionally, Skylanders Trap Team on Nintendo 3DS introduces a multiplayer version of the fan-favourite card game Skylanders Skystones that uses Wi-Fi connectivity, marking the first time Portal Masters can play the mini-game with friends and family.

Skylanders Trap Team takes advantage of the interactive features of Nintendo 3DS in fun ways. For instance, after villains are defeated in combat, players can use the bottom Touch Screen to pull them out of the game and trap them in the Traptanium Vault.  Then, once captured, players can use the Touch Screen and microphone to poke, tickle and spin villains to make them dizzy.

Using the Portal of Power® included in the Skylanders Trap Team Nintendo 3DS Starter Pack, players can load in their Skylanders characters directly into the system, allowing greater flexibility for playing on the go. Additionally, two powerful Skylanders characters will be available at launch only via the Nintendo 3DS Starter Pack — Gusto, a Trap Master with an oversized TraptaniumTM Boomerang that delivers the ultimate blow to bad guys; and Barkley, the Mini version of Skylanders Giants’TM Tree Rex.

Throughout the game, Portal Masters can summon captured villains to unleash devastating attacks and fight side-by-side with their Skylander.  They can also play as captured villains in 13 unique villain “bootcamps” created by the evil Dream Sheep, the master villain in the game. Additionally, players can discover each Trap Master’s signature Trap Attack by collecting TraptaniumTM orbs dropped by enemies when defeated, enabling players to wipe out evil foes with one awesome attack.

The Nintendo 3DS version of Skylanders Trap Team also enables fans to play with all of the toys from Skylanders Spyro’s Adventure®, Skylanders GiantsTM and Skylanders SWAP ForceTM, enabling true cross-platform play.  All of the characters’ abilities, levels and customisation will carry forward into Skylanders Trap Team.


Skylanders Trap Team on Nintendo 3DS, developed by Beenox, will be available on October 5 10th October in Europe. The game PEGI rated 7+. For more information, visit:

Get ready to the enter the Abyss

Abyss      logo 1                  GmP Gaming


Explore the abyss!

EnjoyUp Games today announces that Abyss will be released on Thursday 8th May 2014 on the Nintendo eShop for Nintendo WiiU™.


Pricing: 1,99€


America Release date on 05/01/2014

Price: $1.99

Earth, 3024.

Natural resources are scarce and the survival of the human race is in danger. Desperate to find new energy resources, the ASAN creates a biomechanical robot called Nep2no that is capable of withstanding extreme depths in the hope of finding new energy sources. After many years of exploration, a new energy source is found, code named “Gaia”.

Your mission will be to find the “Gaia” energy stones by exploring the depths. To do so, you must control Nep2no by counteracting gravity and the surrounding darkness with the aid of a Light that will go out little by little.

Is the WiiU entering the ‘Abyss’?

Abyss      logo 1                  GmP Gaming


Explore the abyss!

Earth, 3024.

Natural resources are scarce and the survival of the human race is in danger. Desperate to find new energy resources, the ASAN creates a biomechanical robot called Nep2no that is capable of withstanding extreme depths in the hope of finding new energy sources. After many years of exploration, a new energy source is found, code named “Gaia”.

Your mission will be to find the “Gaia” energy stones by exploring the depths. To do so, you must control Nep2no by counteracting gravity and the surrounding darkness with the aid of a Light that will go out little by little.

Iwata Plots Nintendo’s Business Diversification To Hunt For Growth (and Less Competition)

Satoru-IwataSatoru Iwata, President of Nintendo, used his presentation at the most recent financial results briefing to outline the company’s short, medium and longer term strategy for growth.

The presentation centred on two areas:

  • How Nintendo intends to support the current games business and particularly the Wii U games console
  • The announcement of a new ‘Quality of Life’ hardware and software business, separate from the games division

Nintendo Maintains Software + Hardware + Innovation Strategy


While many commentators have asked for Nintendo to shift its games on to smart devices, with the promise of short-term revenues, the company has decided to stick to its core strategy of combining unique software with unique hardware to engage new and existing consumers. It strongly feels that this will maintain its value proposition and give the company the best opportunity for long-term growth.


Nintendo, similar to Apple, Google and perhaps even Valve, follows its own product development path and is reticent to follow market trends where it can only make a marginal impact. A short-term, or marginal impact is not aligned to its long-term strategic goals where it seeks to make relatively big bets around innovation, which increases risk but offers significant rewards.

But Company Embraces Smart Devices With More Investment


Even though at its core Nintendo product strategy has not changed, Iwata outlined his multi-screen vision for Nintendo especially in relation to smart devices and the company’s device-straddling Nintendo Network online platform. As IHS outlined in previous research notes, games console companies should be using smart devices as engagement, consumer acquisition and education tools. Exposure on highly penetrated and used smartphones and tablets represents a path to recruitment for proprietary hardware, software and services.


Wii U Improvements Appear ‘Bitty’ But Everything Helps


Nintendo has admitted that the Wii U is in a terrible position, but has ruled out a short-term fix of lowering the price (though discounts at retail are rife) which would drag on its bottom line yet further. Iwata outlined a number of strategies to pump life into the latest home console from Nintendo:

  • Improve the responsiveness and UX of the Wii U firmware and allow for shortcuts to TV content functionality and last used game. This is a welcome improvement, as today’s smart device consumer expects a responsive and slick UX from connected devices, which neither the Wii U or 3DS delivers.
  • Concentrate content, functionality and services strategy on the unique proposition of the Wii U GamePad. Nintendo has failed to educate the consumer about the unique offer of the GamePad but is preparing a number of solutions to improve this. This includes tasking Miyamoto with building standalone games that utilise the GamePad more significantly, adding more uses for the built-in NFC functionality and also announcing that DS games will be coming to the GamePad touch screen.

All these improvements are welcome for a platform struggling in the market, but appear ‘bitty’ or piecemeal and less than comprehensive. There was no mention of significant further investment in marketing to actually tell consumers what the Wii U is, and to make it clear it is different to the Wii.


More Fundamental Games-Related Growth Opportunities


Aside from support for the Wii U platform, Iwata also outlined core strategies to extend the Nintendo games business and make more from its games-related assets. Rather than looking to cut costs, Nintendo is seeking ways to drive more revenue from under-exploited opportunities across its current activities. This means the following:

  • A more aggressive approach to emerging sales territories. Out of the three major console manufacturers there is no doubt that Nintendo has the least developed distribution infrastructure in emerging markets. To grow the business and become more relevant to these consumers, Nintendo is examining ways to use a developed smart device engagement strategy in combination with proprietary hardware and software priced and built for emerging markets. Nintendo has already tested this approach in China with the iQue player, so it has some expertise to leverage here.
  • A more aggressive approach to licensing Nintendo IP outside of games: Historically, Nintendo has taken a back seat to licensing compared to the most aggressive games companies – Mind Candy with Moshi Monsters and Rovio with Angry Birds are top of mind when examining the most active games companies in licensing. This could provide a good long-term stream of revenue – toy makers will be rubbing their hands in anticipation of access to the Nintendo IP catalogue – but there are risks involved in de-valuing IP with over exposure. Licensing will also be important in reaching new audiences in emerging markets.

Nintendo Seeks to Carve Out New Lifestyle Products Market; A Big Bet But Underpinned With Experience


The biggest news to come from Iwata’s presentation was the announcement that Nintendo is looking to diversify into a new adjacent ‘lifestyle’ market, which it hopes to create with a new line of non-games related hardware, software and services. The strategy will be centred on the idea of ‘Quality of Life’ or QOL and is an extension of the company’s work in bringing new software categories to the games console market through lifestyle titles such as Wii Fit and Brain Training. Indeed, the company made a number of experimental inroads into other bits of software related to education, workplace training and doctor-patient communications with the DS, but did not pick up the batten with the 3DS. Nintendo is seeking to bring its specifically non-wearable QOL hardware and software products to the market at a time when most of the CE industry is fixated on wearable devices and technology.


This news is confirmation of Nintendo’s ongoing strategy of big bets on its own unique products, where it can make a significant mark with innovation and deliver potentially great financial upside and long-term growth. This higher risk approach does not always work out – see the Wii U for details – but IHS believes that this dependence on innovation and individuality is core to the company staying relevant beyond the short-term and protecting Nintendo’s brand value.


Nintendo: Lots to Do and Expensive Investments to Make


What is clear from these announcements is that Nintendo has a tremendous amount of work to do. These new initiatives are unlikely to provide an immediate or significant financial turnaround, but they will consume research and development budgets in quick time. Investment in R&D are likely to increase as a result and how the company prioritises its internal budgets across all these activities represents a major executive challenge that will need to be overcome.



IHS is a global information company with world-class experts in the pivotal areas shaping today’s business landscape: energy, economics, geopolitical risk, sustainability and supply chain management. We employ more than 8,000 people in more than 31 countries around the world.

The Mario Party is over! Nintendo admits Wii U is a dead duck

Wii U                      GmP Gaming    image   fail 3Nintendo have finally come to a painful admission as they announce their predicted 2014 sales forecast for their Wii U console  at a jaw-dropping 70% reduction from original estimates.

To make matters worse for Nintendo the announcement that their failing flagship console will have its third consecutive loss-making year is an even bitterer pill to swallower when their main US target market has just announced record-breaking profits for rival hardware manufacturers Sony and Microsoft as the newly launched PlayStation 4 and Xbox One go from strength to strength in the sales charts.

Adding salt into an already painful and openly festering wound comes with the knowledge that Microsoft themselves are still yet to even launch their Xbox One console in many European countries such as Finland, Sweden and Holland, for example, and there are many other markets salivating at the prospect of getting their hands on Microsoft’s next-gen hardware.

PlayStation 4 has already gone on its own all out global assault, and the mass marketing machine that powers the Sony product shows no signs of slowing down any time soon with reported sales of units topping the previous month every month since launch.

So, what does all of this mean for Nintendo and the fan’s of famous franchise such as Mario and Zelda? Well, after repeatedly ignoring all of the signs and signals from the world’s rapidly expanding and constantly improving gaming industry, it would seem that Nintendo have finally realised that they underplayed and underpowered their own ‘next gen’ system.

Wii U                      GmP Gaming    image   fail 1If the truth be told the Wii U is barely even a 7th Generation system, and currently lacks even some of the more standard features of Microsoft’s 6th generation original Xbox. Woefully underpowered, childish and gimmicky in its presentation with basic features being held up as rivals to Sony and Microsoft’s cutting edge versions, the Wii U was always going to struggle when it came to the 8th Generation, but no-one could have predicted that Nintendo would field so much of their A-Team on this inadequate system.

Packing all of your eggs into a pitifully outdated basket, ( even before said basket is launched ), is akin to taking out a Winchester and blowing not just one but both feet off with a blast from the 12 gauge shotgun…and then coming back to send your wedding tackle into the next life just for good measure.

Whatever Nintendo were thinking when they heralded the Wii U as their choice of console for the next generation is simply beyond us? Who was advising them on this? Who, ultimately, held up the Wii U to the packed boardroom at Nintendo HQ and managed to sell them on the notion that this pocket calculator was the unit to compete against the sheer gaming powerhouses of the PlayStation 4 and Xbox One? Whoever it was wins the award for the biggest bullshitter in recent memory, that’s for darn tootin’.

And now Nintendo want some kind of kudo’s for holding up their hands and admitting they were wrong, and that maybe they were being a little bit ambitious in their predictions and aspirations for this 7th gen standard issue console?  Sorry, but that’s just not good enough.

Wii U                      GmP Gaming    image   fail 4It’s plainly obvious for anyone with any kind of common sense to see that Nintendo have to drop the Wii U, ( or possibly still continue to sell, but not support it, as the stock in the overflowing warehouses eventually dwindles through pitiful sales ), and get their R&D team’s on a fast track to come up with a system that can even compete in today’s home console market. Anything less is for Nintendo to go the way of Sega.

This short-sighted and blinkered viewpoint from Nintendo is nothing less than astounding.  Producing a ‘next gen’ console that can barely compete against iOS and Android units, and is, in itself, barely more than a mobile phone powered console, is absolutely unforgiveable. When you consider that should Nintendo release android versions of their main franchises, such as Mario and Zelda,  then the Wii U would be in competition not with the Ps4 and the Xbox One, but with the newly launched Mad Catz M.O.J.O. console and the OUYA.  It really is that bad.

Whatever Nintendo thought they were going to achieve with the Wii U has been proven to be misguided and out of touch with today’s gamers, and if this company is to turn their failing fortunes around then they need to drop this dead duck once and for all and concentrate their considerable wealth and talent on producing an actual next generation console.








Moshi Monsters GmP Gaming (1)Brace yourself for monster madness! We are happy to share new screens and trailer for Activision and Mind Candy’s upcoming Moshi Monsters: Katsuma Unleashed, hitting stores later this year for the Nintendo 3DS and DS.


In this all-new, fresh and friendly, monster-ific adventure, you get to help Katsuma and the rest of the Moshi menagerie save the world from the evil schemes of Dr. Strangeglove and his destructive robot Moshlings by bashing and dashing their way through six worlds, packed with intense battles, wild boss showdowns and glittering treasures to discover.


Moshi Monsters: Katsuma Unleashed is expected to be available for the Nintendo 3DS and DS on 11th October in the United Kingdom. It is rated PEGI 3. For more information, please visit


To get your hands on the latest launch from Activision in the massive Moshi Monsters library, as well as some sweet plushies and cool Tee’s too, then head on over to Gameseek for all the very best gaming deals at the UK’s cheapest prices.

Plantronics BackBeat GO 2 + Case Delivers Full Powered Immersive Audio for a Non-stop Life

BackBeat GO2Next Gen Bluetooth® earbuds serve as an indispensable companion for those on the go

Plantronics , a pioneer in wearable technology, today introduced the BackBeat® GO 2 + case, the next generation of the company’s best-selling wireless stereo earbuds for today’s always-connected consumer. The BackBeat GO 2 allows users to seamlessly switch between listening to music, watching videos and taking phone calls. Delivering the ultimate in versatility and connectivity for the multi media enthusiast on the go, the BackBeat GO 2 now includes a stylish charging case that eliminates power issues.


Connecting to smartphones, tablets, and music players with Bluetooth®, the BackBeat GO 2 + case is an ideal solution for users in any environment whether immersed in their media, commuting to work, or living an active lifestyle.  It features high quality audio with rich bass, crisp highs, and natural mid tones, along with providing premium acoustics in a compact, lightweight design.  Plantronics has also improved the power management with extended listen and talk times and the introduction of DeepSleepTM hibernation mode to preserve battery life. The BackBeat Go 2’s sleek, durable, and compact charging and storage case increases listening and talking time by two full charges (approximately 10 hours).


Recent research conducted by Plantronics looked at the technology and working habits of The Connected Generation and found a blurred line between when work started and ended during a 16-hour period. Just over half the people asked worked on their laptops when travelling to work, with 56.3% using this time for resting, listening to music and watching movies. Over a third used the time for catching up with Social Media and 13% spent travelling time on conference calls.


BackBeatGO2 CaseThe research for Plantronics was carried out between: 05 / 08 / 2013 and 23 / 08 / 2013 by Opinion Matters with a samples of 501 UK adults who travel abroad for business (regional and international) at least 3 times a year. They were asked how they spent their time travelling to and from their final destination

  • 56.3% said relaxing, resting, music and movies
  • Over half said working at your PC on offline work items (53.1%)
  • More women than men said working at your PC on offline work items (54.9% v 51.9%)
  • Almost a third said non-business items e.g. social media (32.1%)
  • 13% said conference calls


“Because our lives are a blend of personal and professional engagements that span the entire day, Plantronics recognizes that headsets need to be as versatile as we are – ready to dip in and out of media consumption, phone conversations, and conference calls, ” said Stuart Bradshaw, Head of Consumer Marketing for Europe & Africa. “The BackBeat GO 2 + case allows users to easily transition through their busy day without skipping a beat, losing their charge, or getting tangled in cords. It’s the indispensable companion for the always-on, connected professional and media enthusiast.”


The BackBeat GO 2 + case features

  • High fidelity audio highlighted by rich bass, crisp highs, and natural midtones for music, movies and more
  • Fully charged portable case provides two additional charges on the go, tripling the use time of the earbuds alone
  • Sweat proof coating with P2i moisture protection technology that repels sweat, rain or spills
  • Lightweight, wireless Bluetooth earbuds with microphone
  • Voice prompts to alert the user about charge remaining and what device is paired
  • DeepSleep TM hibernation mode that keeps earbuds charged and ready to use for up to six months
  • Battery status app for iPhone and iPad
  • Improved fit with small, medium and large eartips and stabilizers for personalized comfort and optimum sound quality

pricing and availability

The BackBeat GO 2  + case is available in both black and white from 5th September at authorized Plantronics retailers in Europe.  MSRP for the BackBeat GO 2 + case are €99 or £89. The BackBeat GO 2 is now available without the case for €89 or £79 from Amazon. For more information, please visit

LEGO® Legends of CHIMATM: Laval’s Journey for Nintendo DS

Lego Legends of Chima                 GmP Gaming  image 1Warner Bros. Interactive Entertainment is pleased to announce the launch of LEGO® Legends of CHIMA™: Laval’s Journey for Nintendo DS™!  Available from today at all major retail stores in the UK, the game puts the action-packed world and the fate of CHIMA™ into players’ hands. The Nintendo DS launch follows successful releases on Nintendo 3DS™ and PlayStation® Vita earlier this summer, both of which were met with positive reviews and accolades from media and consumers alike. The new game will complement a line of branded products and TV content based on the LEGO Legends of Chima™ action packed world ruled by eight animal tribes that tells the classic story of good and evil, friendship and family.

In LEGO Legends of CHIMA:  Laval’s Journey, players embark on an amazing adventure into the world of CHIMA where Laval, the brave warrior and headstrong prince of the Lion Tribe, and his allies are called upon to fight for justice. Players explore the vast lands of CHIMA, all the while discovering and unlocking more than 60 characters, collecting and using a variety of tools, and reaching secret parts of the game to access hidden collectibles.

LEGO Legends of CHIMA:  Laval’s Journey  for Nintendo DS is rated PEGI 7. Additional information about the handheld games can be found at